Bibliography

The Museums and the Web Bibliography comprises all papers published on MW conference websites or in annual selected proceedings. Entries can be filtered by year and are listed alphabetically by the primary author's name. Clicking a paper title shows details including an abstract and a live URL link if appropriate. Clicking an author's name lists all papers by that author. This bibliography is a work in progress as we standardize all entries.

Copies of the MW selected proceedings are for sale here.

1416 entries

all | 2020 | 2019 | 2018 | 2017 | 2016 | 2015 | 2014 | 2013 | 2012 | 2011 | 2010 | 2009 | 2008 | 2007 | 2006 | 2005 | 2004 | 2003 | 2002 | 2001 | 2000 | 1999 | 1998 | 1997

32 results

2020

Beaudoin, Joan. "Art museum collections online: Extending their reach." MW2020: MuseWeb 2020. Published January 15, 2020.
https://mw20.museweb.net/paper/art-museum-collections-online-extending-their-reach

BrodeFrank, Jessica and . "“Houston, We’ve HAD a Problem.” Successful Failures: Lessons from the Adler’s “Year of the Moon” Programming and the Importance of Community Partners and Digital Interactions." MW2020: MuseWeb 2020. Published January 17, 2020.
https://mw20.museweb.net/paper/houston-weve-had-a-problem-successful-failures-lessons-from-the-adlers-year-of-the-moon-programming-and-the-importance-of-community-partners-an

Cagliostro, Magus. "Art of Escape, Magic, and immersive storytelling: The Museum as a Limitless Escape Game." MW2020: MuseWeb 2020. Published January 16, 2020.
https://mw20.museweb.net/paper/art-of-escape-and-immersive-storytelling-the-museum-as-a-limitless-escape-game

Ciecko, Brendan. "AI Sees What? The Good, the Bad, and the Ugly of Machine Vision for Museum Collections." MW2020: MuseWeb 2020. Published January 15, 2020.
https://mw20.museweb.net/paper/ai-sees-what-the-good-the-bad-and-the-ugly-of-machine-vision-for-museum-collections

Connelly, Dillon and Joshua Frechette. "Designing CLIO, An Open-Source Toolkit for Museum Pop-Up Digital Interactives." MW2020: MuseWeb 2020. Published February 16, 2020.
https://mw20.museweb.net/paper/designing-clio-an-open-source-toolkit-for-museum-pop-up-digital-interactives

Cope, Aaron. "Capacity Planning for Meaning." MW2020: MuseWeb 2020. Published February 21, 2020.
https://mw20.museweb.net/paper/capacity-planning-for-meaning

Curtis, Chad. "How to Build, When to Buy: Scalable Tactics for Digital Projects and Services." MW2020: MuseWeb 2020. Published February 16, 2020.
https://mw20.museweb.net/paper/how-to-build-when-to-buy-scalable-tactics-for-digital-projects-and-services

Fogle-Hatch, Cheryl. "“Bring Your Own Device” (BYOD) programming facilitates accessibility for people who are blind or have low vision." MW2020: MuseWeb 2020. Published January 15, 2020.
https://mw20.museweb.net/paper/bring-your-own-device-byod-programming-facilitates-accessibility-for-people-who-are-blind-or-have-low-vision

Fowler, Montana, James Davis and Angus G. Forbes. "Capturing Large-Scale Artifacts via Reflectance Transformation Imaging with a Drone." MW2020: MuseWeb 2020. Published February 16, 2020.
https://mw20.museweb.net/paper/capturing-large-scale-artifacts-via-reflectance-transformation-imaging-with-a-drone

Gillam, Scott and Benjamin Bergman. "The Power of Speech: Connecting Audiences in Dialogue with Voice User Interfaces." MW2020: MuseWeb 2020. Published January 16, 2020.
https://mw20.museweb.net/paper/the-power-of-speech-connecting-audiences-in-dialogue-with-voice-user-interfaces

Haley Goldman, Michael and Sara Pitcairn. "Physical Visualizations: Turning Data into Space." MW2020: MuseWeb 2020. Published January 21, 2020.
https://mw20.museweb.net/paper/physical-visualizations-turning-data-into-space

Haren, Sam and Dan Koerner. "Humans in the Machine – Bringing Intimacy of Voice Back to Digital Interactions.." MW2020: MuseWeb 2020. Published February 14, 2020.
https://mw20.museweb.net/paper/humans-in-the-machine-bringing-intimacy-of-voice-back-to-digital-interactions

Hawkins, Neil, Rob Lancefield, Jeffrey Campbell, Stefano Cossu, and Neil Hawkins. "IIIF at Scale." MW2020: MuseWeb 2020. Published February 14, 2020.
https://mw20.museweb.net/paper/iiif-at-scale

Holloway-Attaway, Lissa and Björn Berg Marklund. "Performing Heritage and Creating Community Through Digital Games, Narrative Agency and Critical Play." MW2020: MuseWeb 2020. Published January 15, 2020.
https://mw20.museweb.net/paper/performing-heritage-and-creating-community-through-digital-games-and-critical-play

Kalinda, Daniella, Lucas Hrynyshyn, Gabby Resch, Anitha Nathan, Ravit David and Ali Mazalek. "Tangible Augmented Reality for Archival Research: Using Augmented Reality to Research Cultural Heritage Items." MW2020: MuseWeb 2020. Published January 15, 2020.
https://mw20.museweb.net/paper/tangible-augmented-reality-for-archival-research-using-augmented-reality-to-research-cultural-heritage-items

Leighton, Fred. "Developing Mobile Augmented Reality with Unity and Vuforia." MW2020: MuseWeb 2020. Published January 15, 2020.
https://mw20.museweb.net/paper/developing-mobile-augmented-reality-with-unity-and-vuforia

Lemmens, Pepijn. "The Other Interface. Using linked (open) data to provide a different kind of access." MW2020: MuseWeb 2020. Published January 15, 2020.
https://mw20.museweb.net/paper/the-other-interface-using-linked-open-data-to-provide-a-different-kind-of-access

Liestøl, Gunnar. "Museums, artefacts and original Cultural Heritage sites. Using Augmented Reality to mend the gaps between indoors/outdoors and center/periphery in Cultural Heritage Communication." MW2020: MuseWeb 2020. Published January 15, 2020.
https://mw20.museweb.net/paper/museums-artefacts-and-original-cultural-heritage-sites-using-augmente-reality-to-mend-the-gaps-between-indoors-outdoors-and-center-periphery-in-cultural-heritage-communication

London, David. "Fostering deep engagement and enhanced learning through wonder, creativity, and play." MW2020: MuseWeb 2020. Published March 14, 2020.
https://mw20.museweb.net/paper/fostering-deep-engagement-and-enhanced-learning-through-wonder-creativity-and-play

Ludden, Jack and John Russick. "Digital Transformation: It's a Process and You Can Start Now." MW2020: MuseWeb 2020. Published January 21, 2020.
https://mw20.museweb.net/paper/digital-transformation-its-a-process-and-you-can-start-now

McNulty, Roz. "The value of a 3D asset and the Future of Museums of Costume." MW2020: MuseWeb 2020. Published February 17, 2020.
https://mw20.museweb.net/paper/the-value-of-a-3d-asset-and-the-future-of-museums-of-costume

Meyer, Bill. "As We May Learn: The Coming Fusion of Maker Technologies, Spatial Computing, and IoT." MW2020: MuseWeb 2020. Published January 15, 2020.
https://mw20.museweb.net/paper/as-we-may-learn-the-coming-fusion-of-maker-technologies-spatial-computing-and-iot

Moffat, Katie and Casey Scott-Songin. "Digital journey mapping at The National Gallery: Understanding the role of digital touchpoints in a real world or online only visitor journey.." MW2020: MuseWeb 2020. Published January 15, 2020.
https://mw20.museweb.net/paper/digital-journey-mapping-at-the-national-gallery-understanding-the-role-of-digital-touchpoints-in-a-real-world-or-online-only-visitor-journey

Nagaraja, Radha. "Losing our Heads: Leveraging Headless Content Management Systems to Bridge Dynamic Web Interfaces and Backend Content." MW2020: MuseWeb 2020. Published January 16, 2020.
https://mw20.museweb.net/paper/losing-our-heads-leveraging-headless-content-management-systems-to-bridge-dynamic-web-interfaces-and-backend-content

Northrup-Simpson, Amelia, Amanda Abernathy, Amie Wong and . "Bundle of joy: Optimizing the purchase experience for add-ons and upsells." MW2020: MuseWeb 2020. Published January 14, 2020.
https://mw20.museweb.net/paper/bundle-of-joy-optimizing-the-purchase-experience-for-add-ons-and-upsells

Pan, Diana, Shannon Darrough and Rik Vanmechelen. "Reimagining the Museum Lobby." MW2020: MuseWeb 2020. Published February 4, 2020.
https://mw20.museweb.net/paper/reimagining-the-museum-lobby

Papaioannou, Georgios and Eleni Sfyridou. "Addressing social media choices of top European museums: framework, realities, and trends." MW2020: MuseWeb 2020. Published January 15, 2020.
https://mw20.museweb.net/paper/social-media-choices-of-top-european-museums-content-analysis-addressing-realities-and-trends-towards-multi-way-museum-communication-schemes

Resch, Gabby and Sabrina Greupner. "Teaching the Digital Museum: A Collaborative Museum-University Partnership to Develop Curriculum for Digital Interaction." MW2020: MuseWeb 2020. Published January 16, 2020.
https://mw20.museweb.net/paper/teaching-the-digital-museum-a-collaborative-museum-university-partnership-to-develop-curriculum-for-digital-interaction

Schmalz, Eric and Michael Haley Goldman. "Citizen History - so close or too far? Current results from Citizen History and the Problems of Creating Participatory Projects." MW2020: MuseWeb 2020. Published January 16, 2020.
https://mw20.museweb.net/paper/citizen-history-so-close-or-too-far-current-results-from-citizen-history-and-the-problems-of-creating-participatory-projects

Steelandt, Katrien. "Implementing a Digital Strategy for Musea Brugge: from goals to principles." MW2020: MuseWeb 2020. Published January 14, 2020.
https://mw20.museweb.net/paper/implementing-a-digital-strategy-for-musea-brugge-from-goals-to-principles

Stephan, Annelisa, Amelia Wong and . "Redesigning Getty.edu with Structured Content." MW2020: MuseWeb 2020. Published February 26, 2020.
https://mw20.museweb.net/paper/redesigning-getty-edu-with-structured-content

Swacha, Jakub, Karolina Muszyńska, Artur Kulpa and Susanne Marx. "A Configurable Gamified Web Application for Museum Visitors." MW2020: MuseWeb 2020. Published February 16, 2020.
https://mw20.museweb.net/paper/a-configurable-gamified-web-application-for-museum-visitors

For additional items please consult the MW bibliography archive