|Title:||Edutainment Environments. A Field Report on DinoHunter: Technologies, Methods, and Evaluation Results|
|Publication:||MW2004: Museums and the Web 2004|
The global aim of DinoHunter is to develop integrated concepts for mobile edutainment applications and knowledge environments. Typical examples for this are interactive scenarios for museums, theme parks, or various kinds of exhibits and trade fairs. From the technical point of view, DinoHunter combines computer graphics technology with interactive storytelling, user interface and user interaction concepts such as Kids Innovation or momuna (mobile museum navigator).