|Title:||From a learning kit to a major exhibition: Gallipoli in Minecraft®|
|Authors:||Nils Pokel, Wendy Burne, Janneen Love, Tanya Wilkinson|
|Publication:||MW2016: Museums and the Web 2016|
In 2014, Auckland Museum took up the challenge of engaging youths in an outreach project to mark the one-hundredth anniversary of the battles of the ANZAC troops who fought in the Gallipoli campaign in World War I. Although it was initially intended to be a only digital resource, the quality of the produced work and the great interest in the project all around soon led to the development of a major exhibition in 2015: Gallipoli in Minecraft.
During the development of the exhibition, the Museum team explored new ways of working to truly co-design it together with its target audience. This meant:
This case study demonstrates the elements needed to successfully run an outreach programme with youths and how to involve them to co-design a truly immersive exhibition experience that works across all ages and cultural backgrounds.